Images
on Aug 04 in News
Polygon conversion
New Unlimited Detail Video
on Aug 04 in NewsEuclideon Receives a Commercialisation Australia Grant of $2million
on May 09 in NewsThe Euclideon new 3D computer graphics technology with infinite geometry project has been supported with assistance from the Australian Government through Commercialisation Australia.
The grant will support programmers to convert the system from PC to game consoles, mobile phones and other platforms. Most 3D technology is created for computer games using angular polygons. Euclideon has developed what may prove to be a ground-breaking advance in 3D technology by creating a search algorithm that will result in 3D images with vastly higher geometry – while saving costs and offering greater portability between platforms. It will have benefits for architecture, games, mining, the sciences and many other industries.
The Minister for Innovation, Industry, Science and Research, Senator Kim Carr said “I am pleased to help talented researchers and entrepreneurs capitalise on their good ideas. Commercialisation Australia helps our most innovative minds take their products to the market, creating opportunities for business and high-tech, high-wage jobs for Australians. I wish all grant recipients success and look forward to seeing their inventions make a difference to the lives of Australians and people around the world.”
In past times the road from invention to commercialisation was a difficult one, and we can be certain that many good inventions disappeared before they could serve the public because of the many difficulties inventors had. Good technologies benefit us all and the Australian Government in their wisdom put schemes in place to ease the burden of those who wanted to bring new technologies to the people by offering financial assistance. I feel very fortunate to be Australian and live in a country were opportunities and government assistance is granted according to ability and is available to all Australians regardless of background. The core of this vital service is the efforts of the Commercialisation Australia team. I am aware that many hours of reading and careful investigation was required in order to find the inventions that are ready for market and we here at Euclideon would like to thank Commercialisation Australia and the Australian Government for the support they have offered to us and to all companies that are helping to push the boundaries of technology in this country.
Dear Supporters,
on Mar 15 in NewsWe’ve been more secretive then a bunch of ninjas lately and subsequently we have received many emails asking for updates and in some cases confirmation of life. Please know that all is well and work is progressing very nicely. We’ve been hiring a few new people to work on tools and polygon conversion and work here progresses smoothly and according to schedule. Polygon to voxel conversion is still young but is working as expected.
At completion we will be able to import objects straight from CGI movies directly in to games, which will be quite an improvement over the current system of having to rebuild them all by hand.
Polygon conversion is important to our customers as most artists have been trained in such programs as 3DS Max and Maya and we feel it will be best for everyone if we can make our technology fully compatible with what exists so that no retraining is required. No retraining does not mean that there won’t be big changes. Artists of 3D graphics will no longer have a “Polygon Budget” they are completely free to make whatever they want with as much detail as possible
We are often asked if the work is encountering any sort of problems. Whilst the engine is working fine and tools are progressing very well, we do have a small dilemma in that we wonder where we can find any content that is worthy of the technologies abilities. What I mean is : where do we get polygon trees that have as much detail as the real world ?, were do we acquire realistic polygon objects ? People have not been this free before so there was not any reason to create such objects with massive levels of detail. If anyone can assist with directing us to some immensely high detailed 3d models we would be most grateful.
As for demos we still can’t give any release date but we are working as hard as we can and we hope we will soon have something that we can humbly submit to the approval of the public and hope that our efforts have been well pleasing to you all.
Once again thank you all for your support.
Kindest Regards,
Bruce Robert Dell
Press Release 17th September 2010
on Sep 17 in NewsUnlimited Detail appeared publicly in early 2010 showing infinite point cloud data being run in real-time using only software. Many people immediately saw how useful this technology would be for games movies and all areas of 3D graphics. Others said “it doesn’t look very professional or realistic”. As we are still developing the software we felt a bit like a mother who puts cookies in the oven and the children open the door take them out and say “they don’t taste right!”. Give them some time and they will taste just fine. We’ve often been asked what is happening and where are we up to with development, so this is a little press release to tell you all how things are progressing.
The last line of the Unlimited Detail explanation video said that we were in the process of negotiating funds to make our SDK. That went smoothly and we have plenty of money to finish the project. Our investors are veteran software people who have been in the industry for many decades and had great success and now they have invested in us and sit on our board of directors.
For a while there it looked like our company was going to be called “Unlimited Detail” and our product was going to be called “Unlimited Detail” just like Coca-Cola makes Coca-Cola. But after much thinking we’ve decided that “Unlimited Detail” will still be the name of our product, but the name of our company will be Euclideon with inspiration for the name coming from the famous ancient Greek mathematician in geometry – Euclid.
Regarding the work. It’s all progressing well but details are all locked up at this point in time. We are doing things that no one else can do, and they are running very nicely. So the plan at the moment is to work secretly away in our little Australian corner of the world and then suddenly surprise every one in about a years’ time with some really special stuff including things that weren’t mentioned on our demo videos. At that time we will have downloadable demos. And we will do what we can to make sure that everyone the world over has access to our technology.
We know many eyes are upon us and so we are working very very very (no Microsoft spell checker I do not want to delete repeated word) hard to impress you all.
It is our hope that in 12-16 months we will humbly submit our demos to the approval of our fans and customers.
Wish us luck!
Kindest Regards,
- Bruce Robert Dell
