HISTORY

In 2007, Bruce Dell – a self-taught programmer – decided to revolutionise the way data was handled in the gaming industry.

By creating an ultra-efficient search algorithm – similar to the way that Google can instantly search the vast amounts of data on the internet – Bruce was able to fundamentally change the way that 3D data was handled by computers, liberating the technology from the confines of high-end hardware requirements. In late 2009, Euclideon began its life as a gaming company, and shot to fame when it released its now famous ‘Unlimited Detail’ demonstration video onto YouTube. However, the company soon realised that its technology offered incredible benefits to the geospatial industry. In 2010, Euclideon received one of the largest government grants to commercialise Unlimited Detail with the first offering being its geospatial software offering, Geoverse.

EUCLIDEON IN THE MEDIA

Euclideon’s Unlimited Detail technology has been covered in some of the biggest publications in the world including New Scientist, Popular Scientist, Game Informer, and Rolling Stone magazines.

All this attention stemmed from a demonstration video posted to YouTube in 2011. The video demonstrated such a fundamental departure from what was currently thought possible, that many people called it out as a hoax. It wasn’t. The island demonstrated in the video measured 1 kilometre square, and had a resolution of 64 atoms per cubic millimetre – this was so fine that you could even make out individual grains of dirt. If this were to translate to traditional, polygon-based graphics, it would require the use of 21 trillion polygons, and would require the power of thousands of Xboxes to render – yet here it was running on a single laptop, so it’s understandable that people were skeptical.

The original articles can be found here:

Game Informer | Tom’s Hardware

FUTURE FORWARD

Euclideon’s Unlimited Detail technology has the potential to change the world – and that’s just the beginning.

Euclideon’s ultimate vision is to better the world for good by increasing global efficiency by one percent. Euclideon will achieve this by continuing to challenge the impossible and creating powerful technologies that increase production efficiencies – reducing global waste, and giving people more time to do things they enjoy. Euclideon’s visualisation technologies are applicable to an infinite number of applications across countless industries, including education, training, medical, engineering, science, academia, and more. By aiding these industries, Euclideon really can change the world for the better.

THE FUTURE IS LASER SCANNING

This decade will see laser scanning become the bridge between the virtual and real worlds, and Euclideon’s technology is key in making that happen.

No longer will objects have to be modelled in 3D environments – a real world object can now be laser-scanned and placed – with unlimited detail – in 3D environments, for use in video games, movies, scientific and historical studies, forensics, medical applications, and more. By significantly easing the pain of dealing with 3D laser-scanned data, Euclideon has enabled an infinite number of new applications, and set new benchmarks across multiple industries. The revolution has begun.

STILL FOCUSED ON THE GAMING INDUSTRY

Euclideon is still developing exciting new technologies for the gaming industry.
Despite its interest in the spatial industry Euclideon has not forgotten its roots in gaming technologies, and is continuing to develop exciting tools to be used in the next generation of gaming.