Euclideon’s Unlimited Detail (UD) engine is able to remove all limits surrounding the amount of 3D data that you can capture, visualise, and interact with. No longer are 3D visualisation and rendering technologies reliant on expensive, fast hardware with large amounts of RAM.
At the heart of this is a 3D search algorithm that can render unlimited quantities of point cloud data in real-time. As this algorithm efficiently grabs only one point for every screen pixel, it can display models of previously unimaginable sizes at interactive frame-rates, without the need for a powerful CPU or graphics card.
By removing the hardware bottleneck from the process of 3D visualisation, Euclideon has simultaneously removed any limitations on the amount of detail that a scene can contain. Imagine a 3D landscape that is large enough to stretch off to the horizon, yet where you can zoom in on individual, unique pieces of gravel scattered across the ground – all within less than a second.
These unparalleled 3D visualisation capabilities were previously thought impossible, but through questioning some fundamental principles, Euclideon has realised the unimagined.