Augmented Reality (AR) refers to the set of technologies that allow the user to take virtual data and combine it with their surroundings and view the result in real time. The result allows us to supplement our limited senses with a myriad of possible information sources.
Examples range from the heads up displays used by fighter pilots to the popular game Pokémon GO. As portable consumer technology supporting this has become completely ubiquitous (as a hint you almost certainly carry an AR device around with you at all times) the avenues for integrating this very recently science fiction technology into our lives has expanded exponentially.
ARCortex is a solution agnostic R&D consultancy specializing in Augmented Reality. They have been using udStream for customised AR solutions integrating massive scale 3D point-cloud and photogrammetry streaming to low spec hardware.
Project compiled by Johan Balliot, AR Cortex
With the advent of cheap portable hardware to the market, AR promises to bring substantial improvements to a plethora of industries ranging from medicine to logistics. In order to maintain competitive advantage, savvy businesses are already looking to AR to increase productivity improve safety, and minimize downtime.
Traditionally the sole domain of surveyors and GIS experts, due to prohibitive hardware and processing requirements, our Unlimited Detail (UD) engine enables the visualisation of high-density point-cloud data on consumer grade portable devices (i.e. your phone, tablet or head mounted device). In concert with AR Cortex’s R&D expertise, udSDK facilitates an unprecedented level of real time access to cloud hosted point-cloud data to operators on the ground numerous industries including construction, mining and military.
Early testing has successfully utilised udSDK with Unity 3D and ARCore to successfully anchor point-cloud models to the environment. This opens up opportunity for specialist customers to create applications such as: