Euclideon is the only company in the world that can render unlimited quantities of point cloud data, offering truly Unlimited Detail technology.

Euclideon’s Unlimited Detail (UD) engine is able to remove all limits surrounding the amount of 3D data that you can capture, visualise, and interact with. No longer are 3D visualisation and rendering technologies reliant on expensive, fast hardware with large amounts of RAM.

At the heart of this is a 3D search algorithm that can render unlimited quantities of point cloud data in real-time. As this algorithm efficiently grabs only one point for every screen pixel, it can display models of previously unimaginable sizes at interactive frame-rates, without the need for a powerful CPU or graphics card.

By removing the hardware bottleneck from the process of 3D visualisation, Euclideon has simultaneously removed any limitations on the amount of detail that a scene can contain. Imagine a 3D landscape that is large enough to stretch off to the horizon, yet where you can zoom in on individual, unique pieces of gravel scattered across the ground – all within less than a second.

These unparalleled 3D visualisation capabilities were previously thought impossible, but through questioning some fundamental principles, Euclideon has realised the unimagined.

Unlimited Detail, Unlimited Possibilities

Thinking outside the polygon

Euclideon’s Unlimited Detail technology removes the requirement for expensive, high-end hardware when rendering 3D scenes. The hardware cost-savings are clear, but the low bandwidth, storage, and hardware requirements also open the possibility of using interactive 3D visualisations in field-based presentations; say during an emergency briefing, or when visiting a client. Further to this, streaming capabilities allow the data to reside on one computer, and be accessed by every other user in the building, or across the world via the internet.

The potential uses for this technology are limitless: precious artefacts can be scanned in for academics across the world to examine; buildings or entire landscapes can be scanned for training simulations; famous landmarks or areas can be scanned for immersive education; even patients can be scanned for remote consultation with cosmetic surgeons – UD’s strength is in its limitless potential to aid countless industries.

Euclideon was able to achieve Unlimited Detail by questioning one of the fundamental principles of 3D visualisation – the use of polygons in building 3D models.

Polygons have served the world well, but they have a ‘use by’ date. As technology progresses, we are already at the point where characters or objects in 3D visualisations can have polygons that are less than 1 pixel big. At this point there is just no reason to process them as a triangle and so most in the industry agree that the future of graphics is atomic.

Euclideon’s Unlimited Detail technology, used in its Geoverse software, is based on the concept of atoms in 3D space – that is, storing objects as collections of 3D pixels. This is a better way of representing real-world objects, as it doesn’t ‘fill in’ objects with homogenous textures and repetitive shapes. Rather, it represents every pixel of a scanned object just as it appears in the real world.