Euclideon udSDK allows you to take advantage of our unlimited detail engine for 3D rendering and integrates this into your own software or application.
For companies with their own software development capabilities who are looking to significantly enhance the speed and performance of their existing 3D rendering applications then our Software Development Kit is ideal.
The ability to render large amounts of geospatial data has been an important factor in the recent success of software applications that transition many industries to 3D geospatial information.
The main drawback of rendering large 3D point-cloud data has been that it is graphics hardware intensive. Massive 3D geospatial datasets cause computer systems to crash, our unlimited detail rendering in udStream eliminates this problem.
udSDK allows your own applications to instantly render, manage and modify massive 3D datasets on low-spec hardware devices. It is available on Windows, Mac, Linux and soon to come on mobile and tablet devices.
We have integrated our unlimited detail engine with Cesium, including a demonstration of a waypoint UI for multiple projects ready to go.
Our SDK injects Unlimited Detail™ point cloud and photogrammetry data in your ESRI scenes. You don’t need to change your existing work flow or projects – only small changes to the code are required to include massive 3D geospatial data.
This demo allows a user to view a city digital twin model, combining point cloud data with standard ESRI layers. It combines the open data Melbourne City Model (.las) with the City 3D Model, Tree Canopy Cover and Traffic Lights.
See our ESRI samples in GitHub
Integrating Unity with our SDK allows us to create an interactive scene featuring big point cloud data. We use post-processing effects to combine the rendering power of Euclideon udSDK with a native Unity scene.
This video, using the City of Bendigo model*, demonstrates how Unity effects such as lighting and depth-of-field can be applied to an Unlimited Detail scene.